shuijiaolea 发表于 2005-7-17 23:14:26

大家看看我的quake3问题

# quake3
Q3 1.29g linux-i386 Jul 27 2001
----- FS_Startup -----
Current search path:
/root/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4060 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: MOBILITY RADEON 9600 Generic
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9600 Generic
GL_VERSION: 1.3.5140 (X4.3.0-8.14.13)
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xae98d000 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 581906 bytes of code
ui loaded in 1943104 bytes on the hunk
Received signal 11, exiting...
#
是什么原因呢,希望高手能帮助一下。

shuijiaolea 发表于 2005-7-21 13:06:25

高手来呀

来着高手看看什么问题,期待看的懂的兄弟,指点一下呀 :lol:

PXE2 发表于 2005-7-22 14:23:30

驱动没上把..

shuijiaolea 发表于 2005-7-23 00:40:55

驱动上了,驱动好好的。

lexlist 发表于 2005-7-24 19:00:30

我的显卡是NV geforce 4 go 420,安装顺利,但显示libGL驱动没有装好,请问要它支持OPenGL要安装什么驱动程序,我试了公社里面的最新驱动,但还是不支持OpenGL啊,请问该如何做啊

shuijiaolea 发表于 2005-7-29 11:10:00

精华帖里有兄弟,你精华里看看有很多详细介绍的兄弟。

xieyixiewen2 发表于 2005-7-31 21:57:00

关于OpenGL的驱动

OpenGL的驱动就是显卡的3D驱动,我的ATI显卡的OpenGL驱动就是在官方网站上下载的显卡驱动,而且驱动程序里还会有OpenGL的测试程序,比如ATI显卡的测试程序就是glxinfo和glxgears.我认为你的显卡肯定在官方网站上有.下载一个就行.

neptune 发表于 2005-8-23 15:30:48

同楼主一样的问题, glxinfo 显示dri 启动了, glxgears 有也有2177fps ,郁闷中
(没一个可以运行的游戏可以测试,用cedega模拟hl2因steam问题不能成功,)
gentoo 2005.1 ,可别说是编译问题呵 ,不过是 -02 -march=athlon-xp 等:neutral:

xieyixiewen2 发表于 2005-8-23 16:59:03

具体问题我也不清楚

是不是参数的问题呢,我的q3直接运行也是不能玩的。可以用以下的脚本试试:

#!/bin/sh
cd "/usr/local/games/quake3"
./quake3.x86 +set fs_cdpath "/usr/local/games/quake3/baseq3" +set +set vm_game 2 +set vm_cgame 2 +set vm_ui 2 $*
exit 0

具体问题我也不清楚,下载一个1.32的版本再试试吧。

eexpress 发表于 2005-9-12 16:36:15

我以前声音 那里卡。现在gnome和kde都可以了。就是关闭系统音效。
滚轮都可以换武器。仅仅鼠标4个方向不动。可能系统管了。应该也是要如何让系统不管鼠标的移动。
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