zlbruce 发表于 2005-6-11 21:24:08

到http://www.blizzpub.net/petition/去投票吧,向暴雪建议作wow from Mac =-> Linux的移植工作!

jarodpardon 发表于 2005-6-12 20:01:08

你的Cedega版本多少?能不能贴个你的配置文件?
当然了,昨天和人进监狱副本来着,可是一个术士搞的大家很郁闷。

改天截个图给你看看。 :mrgreen::mrgreen:


狂求cedega的中文输入解决方法。 :!::!::!::!::!::!:

fudaming 发表于 2005-6-14 00:48:07

WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;;
;; "Path"="xxx"       (Unix path for drive root)
;; "Type"="xxx"       (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx"      (drive label, at most 11 characters)
;; "Serial"="xxx"   (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;;   This is the FS Wine is supposed to emulate on a certain
;;   directory structure.
;;   Recommended:
;;   - "win95" for ext2fs, VFAT and FAT32
;;   - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;;   DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;

"Path" = "/root/.transgaming/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"


"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"


"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"


"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"


"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
;       (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
;
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/konqueror"
;
; Use the mozilla control as the IE control where available
;"MozillaControl" = "Y"

# <wineconf>


"DefaultLoadOrder" = "native, builtin, so"


"commdlg"      = "builtin, native"
"comdlg32"   = "builtin, native"
"oleaut32"   = "builtin, native"
"ver"          = "builtin, native"
"version"      = "builtin, native"
"shell"      = "builtin, native"
"shell32"      = "builtin, native"
"shfolder"   = "builtin, native"
"shlwapi"      = "builtin, native"
"lzexpand"   = "builtin, native"
"lz32"         = "builtin, native"
"comctl32"   = "builtin, native"
"commctrl"   = "builtin, native"
"advapi32"   = "builtin, native"
"crtdll"       = "builtin, native"
"mpr"          = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8"         = "builtin, native"
"d3d9"         = "builtin, native"
"d3drm"      = "builtin, native"
"ddraw"      = "builtin, native"
"dinput"       = "builtin, native"
"dinput8"      = "builtin, native"
"dmusic"       = "builtin, native"
"dsound"       = "builtin, native"
"opengl32"   = "builtin, native"
"msvcrt"       = "native, builtin"
"rpcrt4"       = "native, builtin"
"msvideo"      = "builtin, native"
"msvfw32"      = "builtin, native"
"mcicda.drv"   = "builtin, native"
"mciseq.drv"   = "builtin, native"
"mciwave.drv"= "builtin, native"
"mciavi.drv"   = "native, builtin"
"mcianim.drv"= "native, builtin"
"msacm.drv"    = "builtin, native"
"msacm"      = "builtin, native"
"msacm32"      = "builtin, native"
"midimap.drv"= "builtin, native"
"wininet"      = "builtin, native"


; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "winme"
; DOS version to imitate
;"DOS" = "6.22"


; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of the given size
"Desktop" = "1024x768"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "GBK"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
;; "ShowFPS" = "Y"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
;; "ShowMem" = "Y"
; How much Video RAM does your card have?
"VideoRam" = "32"
; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
"AGPVertexRam" = "32"
; Use NV_VAR (enabled by default)
;;"NV_VAR" = "Y"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
;;"ARB_VBO" = "Y"



"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
;;"FragmentOffset" = "Auto"
; use the fixed function over vertex shader pipeline (Yes/No/Auto)
;;"FixedProgram" = "Auto"
; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
;;"RectangleTextures" = "Auto"


; Report a truncated list of OpenGL extensions to the application
;;"FixedGLExtensionBuffer" = "N"
; list of additions (+) or deletions (-) to the list of extensions
; reported when FixedGLExtensionBuffer is enabled. Note that extensions
; cannot be enabled if they are not supported by your video card/drivers
;;"GLExtensionBuffer" = "+GL_ARB_imaging,-GL_ARB_depth_texture"


; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"


;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;;   "none", "X", "Y", "Z", "RX", "RY", "RZ",
;;   "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"


;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
;"FreeType" = "N"



"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"


;"0"="/path/to/extra/fonts"


;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"


;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"




"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"


"Lpt1" = "/dev/lp0"


"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"


;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"


"Exclude" = "WM_SIZE;WM_TIMER;"


;These are all booleans.Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"


;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"


"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"


"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files

;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"


"SHMWineserver" = "Y"


"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"


"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"


"UseMMap" = "Y"
;"pcm0" = "hw"
;"ctl0" = "hw"

;; App default settings

;; Battle Field 1942 settings

"ClipSpaceFix" = "N"

;; Medal Of Honor settings

"MemoryLayoutOverride" = "0x10000000"

"FixedGLExtensionBuffer" = "Y"

"MemoryLayoutOverride" = "0x10000000"

"FixedGLExtensionBuffer" = "Y"


"MemoryLayoutOverride" = "0x10000000"

"FixedGLExtensionBuffer" = "Y"

"Windows" = "win2k"

"MemoryLayoutOverride" = "0x10000000"

"FixedGLExtensionBuffer" = "Y"


"FixedGLExtensionBuffer" = "Y"

"windows" = "win2k"

;; SimCity 4 settings

"Windows" = "win2k"

"cmdlineadd" = "-d:software"

;; Civ 3

"Windows" = "win2k"

"Windows" = "win2k"

"Windows" = "win2k"

;; Call of Duty

"Windows" = "win2k"

"Windows" = "win2k"

;; City of Heros

"Windows" = "win2k"

"CursorAlphaAlwaysOn" = "Y"

"Windows" = "win2k"

"CursorAlphaAlwaysOn" = "Y"

;; Command & Conquer: Generals

"Windows" = "win2k"

;; Painkiller

"Windows" = "win2k"

;; EverQuest

"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

;; Half-life 2

"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground

"PixelShaders" = "N"

;; Max Payne 2

"PixelShaders" = "N"

;; Doom 3

"Windows" = "win2k"

;; Far Cry

"Windows" = "win2k"

"PretendGeforceTwoForFixedFunction" = "Y"

;; Sid Meier's Pirates!

"ForceMaxTextureBlendStages" = "8"
# </wineconf>

fudaming 发表于 2005-6-14 00:48:41

# rpm -qa cedega
cedega-4.3-1
#

fudaming 发表于 2005-6-14 00:49:30

:mrgreen::mrgreen::mrgreen::mrgreen:

cedega中文输入方法 :?::?::?:

jarodpardon 发表于 2005-6-16 23:13:27

我用Cedega-4.3.1并启用-opengl模式可以进入副本等场景切换区域,但是FPS比较低而且鼠标有些慢;如果不用-opengl参数就默认以D3D模式运行,这时候FPS比较高,运行较流畅,但是进副本就卡死。用Cedega-4.3.2甚至不能启动-opengl模式 。

:mrgreen::mrgreen::mrgreen::mrgreen:

cedega中文输入方法 :?::?::?:

fudaming 发表于 2005-6-17 01:39:42

:shock::lol:

我是FC,幸灾乐祸一下,呵呵。 :roll::twisted:

PXE2 发表于 2005-7-11 17:01:05

http://www.linuxfans.org/nuke/modules.php?name=Site_Downloads&op=geninfo&did=3658

g2.0 发表于 2005-7-17 04:25:19

进食顿好像多了 个e
呵呵

fudaming 发表于 2005-7-18 17:13:52

o果然,算了,删掉拉倒。 :mrgreen:

magic1136 发表于 2005-7-20 13:25:42

羡慕啊......
我到现在都没搞定
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查看完整版本: 本来对linux没报希望的,突然看见能模拟wow了,但...