阴柔无比 真是难得遇到个用matrox的
难道。。。 楼主的桌面好漂亮啊!
阴柔无比
哈哈 :lol: (实话:Magic的默认设置 :oops: ) 楼主的桌面好漂亮啊!
阴柔无比
再来个丑点的^_^ 其实,要打开它的3d加速,关键是要重新编译kernel在内核里吧matrox选上,把VESA和VGA16去掉,然后重新编译,安装最新matrox驱动,安装dri-mga驱动,再把dri-old-mga.ko复制为mga.ko就可以了,当然xorg.conf里得加Load "dri"
我的也是matrox millenniumG450 dual head !!!怀疑不是不是matrox造的 其实,要打开它的3d加速,关键是要重新编译kernel在内核里吧matrox选上,把VESA和VGA16去掉,然后重新编译,安装最新matrox驱动,安装dri-mga驱动,再把dri-old-mga.ko复制为mga.ko就可以了,当然xorg.conf里得加Load "dri"
我的也是matrox millenniumG450 dual head !!!怀疑不是不是matrox造的
同感 :lol: NVIDIA Corporation
GeForce2 MX/AGP/SSE
1.5.3 NVIDIA 76.76
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_SUN_slice_accum
页:
1
[2]