请帮我看看我的intel910集成显卡打开3d驱动了么?
glxinfo输出的信息:21175 frames in 5.0 seconds = 4234.993 FPS
21033 frames in 5.0 seconds = 4206.438 FPS
20995 frames in 5.0 seconds = 4197.988 FPS
20494 frames in 5.0 seconds = 4098.694 FPS
18846 frames in 5.0 seconds = 3766.095 FPS
19810 frames in 5.0 seconds = 3961.953 FPS
19539 frames in 5.0 seconds = 3907.699 FPS
13637 frames in 5.0 seconds = 2726.259 FPS
14345 frames in 5.0 seconds = 2868.890 FPS
13768 frames in 5.0 seconds = 2752.826 FPS
18919 frames in 5.0 seconds = 3783.644 FPS
20367 frames in 5.0 seconds = 4073.267 FPS
17200 frames in 5.0 seconds = 3439.939 FPS
16557 frames in 5.0 seconds = 3311.301 FPS
15460 frames in 5.3 seconds = 2918.838 FPS
17570 frames in 5.0 seconds = 3513.994 FPS
19730 frames in 5.0 seconds = 3945.918 FPS
19893 frames in 5.0 seconds = 3978.463 FPS
19874 frames in 5.0 seconds = 3974.639 FPS
19810 frames in 5.0 seconds = 3961.986 FPS
20105 frames in 5.0 seconds = 4020.906 FPS
19370 frames in 5.0 seconds = 3873.927 FPS
19980 frames in 5.0 seconds = 3995.835 FPS
19857 frames in 5.0 seconds = 3971.358 FPS
19545 frames in 5.0 seconds = 3908.830 FPS
19754 frames in 5.0 seconds = 3950.667 FPS
19386 frames in 5.0 seconds = 3877.087 FPS
20415 frames in 5.0 seconds = 4082.863 FPS
这是打开了3d驱动了么?? 这哪里是glxinfo的信息啊,应该是glxgears的吧。从这来看,很肯能是打开了。你把glxinfo的信息发过来。一定要发全,上面的信息是不是没粘贴全? # glxinfo
name of display: :0.0
display: :0screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_
read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_cont
ext,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memo
ry,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_met
hod,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_cont
rol,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_cont
ext,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_p
os,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_se
parate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_el
ements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_nor
mal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rec
tangle,
GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_co
mbine3,
GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_te
xture,
GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visualxbf lv rg d st colorbuffer ax dp st accumbuffermscav
id dep cl sp sz lci b rorgba bf th clrgba ns b eat
----------------------------------------------------------------------
0x23 16 tc0 160 ry.56500 16000000 0 None
0x24 16 tc0 160 ry.56500 168 16 16 1600 0 None
0x25 16 tc0 240 ry.56580 168 16 16 16 160 0 None
0x26 16 tc0 240 r..56580 168 16 16 16 160 0 None
0x27 16 dc0 160 ry.56500 16000000 0 None
0x28 16 dc0 160 ry.56500 168 16 16 1600 0 None
0x29 16 dc0 240 ry.56580 168 16 16 16 160 0 None
0x2a 16 dc0 240 r..56580 168 16 16 16 160 0 None freecr和bbppqq110,你们两个到底谁显卡有问题啊? 我和他问题一样。怎么打开呀,inteli852集成显卡,,ML自带驱动。i810 楼主肯定是最小化来测试的!(或缩小、遮盖测试窗口)
不然910不可能那么高的!
如果是遮盖来测试的,估计也是没有驱动好3d! 冤枉啊,我最大化窗口也是一样的啊,差别不大,我的glxinfo是rendering是yes,我问的原因是不敢肯定是否支持3d了。如果是的话就把方法贴出来,很简单:
我发现默认的xorg.conf没有打开dri模块,加上
Load"dri"
之后进入图形环境,测试就是上面的数值了,有3000-4000之间,没有加载之前我测的是300-500之间,绝对没有骗人,所以我特地发这个信息上来就是想确定一下是否支持3d了。就是这么简单的设置!呵呵。
我的机器配置:INTEL CELERON D 2.8G,1G RAM,七彩虹的910集成显卡的主板,ML2。0 白天上班,晚上回去再测试一下结果再发上来,呵呵,做技术讲究严谨。不记得是不是如“tanhitzq”所说的遮盖测试窗口没有了。 冤枉啊,我最大化窗口也是一样的啊,差别不大,我的glxinfo是rendering是yes,我问的原因是不敢肯定是否支持3d了。如果是的话就把方法贴出来,很简单:
我发现默认的xorg.conf没有打开dri模块,加上
Load "dri"
之后进入图形环境,测试就是上面的数值了,有3000-4000之间,没有加载之前我测的是300-500之间,绝对没有骗人,所以我特地发这个信息上来就是想确定一下是否支持3d了。就是这么简单的设置!呵呵。
我的机器配置:INTEL CELERON D 2.8G,1G RAM,七彩虹的910集成显卡的主板,ML2。0
如果真是这样你真的很幸运!
应该是驱动3d了! 但是910有3000~4000那么高吗???
一般910的显卡都是1000~1500左右(打开3d后) 我的910显卡在红旗5和everest0.1下面驱动了3d,
16位色才只有1200左右!(默认大小的窗口) 其实验证3d驱动,有一个最实在的方法!
1、是测试GL的屏保,流不流畅!
2、玩玩3d的游戏,也是看看流不流畅!
这两个方法比什么数据的真实、有效,特别是“3d游戏”的验证! 楼主的应该开启了3d,三楼的没有。 楼主是不是使用的是RC1版的ml2.0啊??
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