在pre6下制作动画启动界面
在ml1.6启动时显示滚动条如图
本文参考linuxsir的《轻松拿下Bootsplash》作者tram
1.下载支持动画的主题
到www.bootsplash.org下载,我选择了redmond主题
ftp://ftp.suse.com/pub/people/stepan/bootsplash/themes/Theme-Redmond.tar.bz2
2.将主题解到/etc/bootsplash/themes下,删除current连接,建立新连接
cp Theme-Redmond.tar.bz2 /etc/bootsplash/themes
tar -xjvf Theme-Redmond.tar.bz2
rm current
ln -s Redmond current
3.修改主题图片/etc/bootsplash/themes/current/images/silent-1024x768.jpg
我是采用了magic专栏的图片
4.重写intrd
/sbin/splash -s -f /etc/bootsplash/themes/current/config/bootsplash-1024x768.cfg >> /boot/initrd-1024x768
修改grub 把intrd改成如上的
5.写两个脚本存放在/sbin中
bootanim.sh:
源码:
#!/bin/bash
#
# splash.sh - This shell script triggers bootsplash actions during
# system boot/shutdown. It can be run by the init scripts repeatedly
# specifying the currently executed system script.
#
# This script is used to play animations/sounds/show text/move the
# progress bar, etc.
#
# We call this function from /etc/rc.status:rc_splash()
#
# This program is free software; you may redistribute it under
# the terms of the GNU General Public License. This program has
# absolutely no warranty.
#
# written 2002-2003 Stefan Reinauer, <[email protected]>
#
# this script expects the following environment variables for an
# operable
# progress bar:
#
#sscripts = number of start scripts to be executed for runlevel change
#kscripts = number of stop scripts to be executed for runlevel change
#progress = number of currently executed start/stop script
#RUNLEVEL = runlevel to be reached.
#
# To play animations, it's advised that you have an animations.cfg in
# your
# theme's config directory specifying the initscript name for an event
# and
# the command to be executed:
#
# fsck start:bootanim start bounce.mng
# master:bootanim stop
#
# See http://www.bootsplash.org/ for more information.
#
_procsplash="`cat /proc/splash 2>/dev/null`"
THEME="current"
#test -f /etc/sysconfig/bootsplash && . /etc/sysconfig/bootsplash
test ! -d "/etc/bootsplash/themes/$THEME" && exit 0
# parse animations.cfg. This part should not be handled by the
# splash binary.
function box() { true; } # ignore box descriptions in the config file
test -f
"/etc/bootsplash/themes/$THEME/config/bootsplash-`fbresolution`.cfg" &&
\
. /etc/bootsplash/themes/$THEME/config/bootsplash-`fbresolution`.cfg
if [ -f /etc/bootsplash/themes/$THEME/config/animations.cfg ]; then
COMMAND="`cat /etc/bootsplash/themes/$THEME/config/animations.cfg |
grep "^$1"|cut -f2 -d\:`"
eval $COMMAND
fi
第二个是bootanim:
源码:
#!/bin/bash
#
# bootanim - boot animation wrapper script for fbmngplay
#
# This script parses /usr/share/splash/current/config/bootsplash-XxY.cfg
# to determine the correct animation position.
#
# (C) 2002 SuSE AG. Written by Stefan Reinauer <[email protected]>
#
# modified by Michael Aichler <micha at aichler dot net>
#
usage()
{
echo "Usage: `basename $0` COMMAND mng1 "
cat << EOF
Available commands:
start starts given animation
stop fades out all running animations
kill immediately stops all animations
next kills current and starts next animation.
Options for use with start command:
EOF
echo -e "`fbmngplay -h 2>&1 | grep -v \"usage:\" | grep
\"-\"`\n"
}
if [ ! -x /sbin/splash ]; then
echo "`basename $0`: can't find splash utility"
exit 1
fi
DIRECTORY=/etc/bootsplash/themes/current/animations
OPTIONS=""
FILES=""
buffer=""
console=""
case "$1" in
start)
# We fall through here.
;;
stop)
killall -q -2 fbmngplay
exit 0
;;
kill)
killall -q fbmngplay
exit 0
;;
next)
killall -q -USR1 fbmngplay
exit 0
;;
*)
echo "`basename $0`: illegal parameter."
usage
exit 1
;;
esac
shift
# We end up in bootanim start
for arg in $*; do
if [ "${arg#*.}" == "mng" ]; then
FILES="$FILES $arg"
else
test "$arg" == "-b" && buffer="true"
test "$arg" == "-c" && console="true"
OPTIONS="$OPTIONS $arg"
fi
done
test -f
"/etc/bootsplash/themes/current/config/bootsplash-`fbresolution`.cfg" &&
\
. /etc/bootsplash/themes/current/config/bootsplash-`fbresolution`.cfg
test -z "$buffer" && OPTIONS="$OPTIONS -b"
test -z "$console" && OPTIONS="$OPTIONS -c 1"
echo $ax
OPTIONS="$OPTIONS -x 420 -y 580"
CMDLINE="fbmngplay $OPTIONS"
for file in $FILES; do
CMDLINE="$CMDLINE ${DIRECTORY}/${file}"
done
eval "$CMDLINE &"
修改属性
chmod 755 bootanim.sh bootanim
5.在/etc/rc.d/init.d/functions里增加新的函数。
源码:
animate()
{
if [ $# = 0 ]
then
echo "Usage: animate {hook}"
exit 1
fi
/sbin/bootanim.sh "$*"
}
6.修改/etc/rc.d/rc.sysinit,也就是加几行:
找到这里
# Graphical bootup...
if [ "$BOOTUP" = "graphical" ]; then
if [ -w /proc/splash -a -e /proc/fb ]; then
# Initialize bootsplash
# TODO: Find out runlevel (-> number of startup scripts -> number of steps)
runlevel=5
export kscripts=`/bin/ls /etc/rc.d/rc$runlevel.d/K* |/usr/bin/wc |/bin/awk '{ print $1 }'`
export sscripts=`/bin/ls /etc/rc.d/rc$runlevel.d/S* |/usr/bin/wc |/bin/awk '{ print $1 }'`
export progress=1
# HACK: count rc.sysinit stuff as startup scripts...
sscripts=$(( $sscripts + 19 ))
animate fsck start//这就是新加的行
else
# Kernel doesn't have bootsplash support --> switch to text
export BOOTUP=color
fi
fi
7.在/etc/rc.d/init.d/下修改几个脚本,用于结束动画,我是用了alaasound这一个的,大家可以找你们启动时最后运行的脚本
在start()最后加一行
找到此处
function start() {
#
# insert all sound modules
#
module_loaded=0
drivers=`/sbin/modprobe -c | \
grep -E "^[[:space:]]*alias[[:space:]]+snd-card-[[:digit:]]" | \
awk '{print $3}'`
for i in $drivers; do
if [ "$i" != off ]; then
echo -n "Starting sound driver: $i "
probe_module $i && module_loaded=1
echo -e "$rc_done"
fi
done
test $module_loaded -eq 0 && return
#
# insert sequencer modules
#
if [ x"$START_ALSA_SEQ" = xyes -a -r /proc/asound/seq/drivers ]; then
cut -d , -f 1 /proc/asound/seq/drivers | \
while read t ; do
test -z $t || /sbin/modprobe $t
done
fi
#
# restore driver settings
#
if [ -d /proc/asound ]; then
if [ ! -r $asoundcfg ]; then
echo "No mixer config in $asoundcfg, you have to unmute your card!"
else
if [ -x $alsactl ]; then
$alsactl -F -f $asoundcfg restore
else
echo -e "${rc_warning}ERROR: alsactl not found${rc_reset}"
fi
fi
fi
#
# run card-dependent scripts
for i in $drivers; do
t=${i##snd-}
if [ -x $alsascrdir/$t ]; then
$alsascrdir/$t
fi
done
#
# touch lockfile if lockdir exists
#
if [ -d /var/lock/subsys ] ; then
touch /var/lock/subsys/alsasound
fi
animate master//加入此行
}
再找到此处
function stop() {
#
# store driver settings
#
if [ -x $alsactl ]; then
$alsactl -f $asoundcfg store
else
echo -n -e "${rc_warning}!!!alsactl not found!!!${rc_reset} "
fi
#
# mute master to avoid clicks at unload
#
/usr/bin/amixer set Master mute >/dev/null 2>&1
#
# remove all sound modules
#
$lsmod | grep -E "^snd" | grep -Ev "(snd-page-alloc|snd_page_alloc)" | while read line; do \
/sbin/rmmod `echo $line | cut -d ' ' -f 1`; \
done
# remove the 2.2 soundcore module (if possible)
/sbin/rmmod soundcore 2> /dev/null
/sbin/rmmod gameport 2> /dev/null
#
# remove lockfile if lockdir exists
#
if [ -d /var/lock/subsys ] ; then
rm -f /var/lock/subsys/alsasound
fi
animate shutdown//加入此行
到此为止,可以重启了。你应该可以看到了滚动条了 :mrgreen: 先谢谢了先 4.重写intrd
/sbin/splash -s -f /etc/bootsplash/themes/current/config/bootsplash-1024x768.cfg >> /boot/initrd-1024x768
修改grub 把intrd改成如上的(是不是把“splashimage=(hd0,10)/boot/grub/splash.xpm.gz”换成/sbin/splash -s -f /etc/bootsplash/themes/current/config/bootsplash-1024x768.cfg ?
“initrd /boot/initrd-2.6.4-1mgc.img”换成“/boot/initrd-1024x768 ”?)
修改属性
chmod 755 bootanim.sh bootanim(直接在终端输入这一命令吗)
以上两步不是太清楚,能否详细一点?谢谢 我也来一帖,从www.bootsplash.org转过来的(http://www.bootsplash.org/themeinfo.html):
Themeing
It's possible to create different themes for the bootsplash screen. This makes it easier to exchange the pictures and animations shown during bootup. The current theme is selected by the THEME variable in /etc/sysconfig/bootsplash. If you change the theme on a SuSE machine first call "SuSEconfig --module bootsplash" to activate it. You also have to call "mkinitrd" and, if using lilo as bootloader, "lilo" afterwards. Bootsplash themes can be stored in /etc/bootsplash/themes.
Each theme has its own directory with several subdirectories:
images/
contains jpeg pictures for the current splash theme. It's suggested that each picture should have a text area of at least 80x25 so all boot messages can be seen properly. If you create a theme with the text window residing at a different position than the default one, you need to change this in the configuration files. See configuration files in config/. If you change a picture here, you need to call mkinitrd to notify the kernel about the new picture.
config/
contains config files for the different jpeg pictures (defining text area and such) as well as the bootup animation config file (animations.cfg) If you change the bootsplash picture configuration, you need to call mk_initrd to notify the kernel about your changes. This is not needed if you change the animation configuration in animation.cfg
animations/
contains the status animations that are shown during bootup. see config/ for configuration file. The animations are stored in the portable and free MNG format, the animated companion of the PNG file format. You can easily create animations from a PNG or JPG picture series using "convert" from the ImageMagick package.
Example: convert -delay 20 anim*.png anim.mng
bootloader/
"message" file for bootloader (i.e. lilo/grub). If you change this file you need to call "SuSEconfig --module bootsplash" and, possibly, "lilo" afterwards.
In version 3 almost everything is themeable, and yes, almost everything is defined in the configuration files. Because the format of the configuration files is somewhat obtuse you'll need to read the information in the Configuration Files section.
gooooooooooooood!
干得漂亮! 对不起,今天晚上重新想了一下,实现这个并不需要这么烦的,于是重新做了一下
如下:
其实原理也就是利用fbmngplay这么程序,magic上有,
# fbmngplay -h
usage: fbmngplay [ -x <val> ] [ -y <val> ] [ -a <val> ] [-b] [-v] [-s] ]]
-x: x coordinate
-y: y coordinate
-a, --alpha: default alpha channel 1..100
-v, --verbose: verbose mode
-b, --buffered: buffered mode
-s, --signal: wait for SIGUSR1 between animations
-p, --position: dynamically select position
-V, --version: show version and exit
-?, -h, --help: print this help.
-S --start-console: only output animation on console it was started on.
-c: start output animation on specified console.
也来写一个脚本:
animate.sh放在/sbin中
源码:
case "$1" in
start)
fbmngplay -x 420 -y 580 /etc/bootsplash/themes/current/animations/bounce.mng &
exit 0
;;
stop)
killall -q fbmngplay
exit 0
;;
esac
将其的属性改为可执行。
chmod +x animate.sh
然后在/etc/rc.d/rc.sysinit中加入一行
找到这一段
# Graphical bootup...
if [ "$BOOTUP" = "graphical" ]; then
if [ -w /proc/splash -a -e /proc/fb ]; then
# Initialize bootsplash
# TODO: Find out runlevel (-> number of startup scripts -> number of steps)
runlevel=5
export kscripts=`/bin/ls /etc/rc.d/rc$runlevel.d/K* |/usr/bin/wc |/bin/awk '{ print $1 }'`
export sscripts=`/bin/ls /etc/rc.d/rc$runlevel.d/S* |/usr/bin/wc |/bin/awk '{ print $1 }'`
export progress=1
# HACK: count rc.sysinit stuff as startup scripts...
sscripts=$(( $sscripts + 19 ))
/sbin/animate.sh start<-加入这一行,在启动时运行fbmngplay
else
# Kernel doesn't have bootsplash support --> switch to text
export BOOTUP=color
fi
fi
要关掉fbmngplay也行简单。我是找到/etc/rc.d/init.d有找到最后一个运行的脚来,在start)那一段最后加一句
/sbin/animate.sh stop
比如我最后运行的是vmware。所以,修改vmware
case "$1" in <-找到这一段
start)
if [ -e "$vmware_etc_dir"/not_configured ]; then
echo "`vmware_product_name`"' is installed, but it has not been (correctly) configured'
echo 'for the running kernel. To (re-)configure it, invoke the'
echo
...
[ -d /var/lock/subsys ] || mkdir -p /var/lock/subsys
touch /var/lock/subsys/"$subsys"
/sbin/animate.sh stop <-加入这一行
;;
关闭系统时,首先关闭的是atd,所以在atd的脚本中stop)段最开始加一句
/sbin/animate.sh start
stop() {
/sbin/animate.sh start<-加入这一行
echo -n $"Stopping $prog: "
killproc /usr/sbin/atd
RETVAL=$?
[ $RETVAL -eq 0 ] && rm -f /var/lock/subsys/atd
echo
return $RETVAL
这样就行了:) gooooooooooooooooooooood 大家反应不强列呀?? 对于新手,还是有些复杂,我照前一方法试过,最后弄得半桶水(不但不成功,而且把默认的那个搞坏了--那个进度条不动了,十分不舒服),现在还心有余悸! Good@!
更换成功! 呵,对不起呀,对于上一种方法,我也是对着人家的方法做的,不是很明白,因为ml的一些脚本与别的版本不一样,第二种方法应该比较简单了吧 我已经把主题放到公社下载了,不过脚本还理自已写了,我自已的水平也是很菜的了 麻烦啊,现在我很难的搞这些玩意儿了 我也只是前天看到公社的自由软件区有人在说这个问题,我就想在linux可不可实现与xp一样的效果,找了一些文章,与大家分享:) 用第二种方法成功
但是启动的时候 滚动条 要等一会出现 而且按f2 之后 滚动条还在
有什么解决的方法吗
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