Maxshine 发表于 2004-10-25 16:11:28

我已经安装了驱动,为什么在显示选项里不能打开“启用硬件加速”

rt
我用的是ATI 镭9600 Mobility芯片。但是安了驱动在显示选项中的“启用硬件加速”一项是灰的。
我用glxgears和fglx_gears测试,结果都是85FPS.

fglxinfo结果是:
# fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9600 Generic
OpenGL version string: 1.3.4641 (X4.3.0-3.14.1)

glxinfo结果是:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9600 Generic
OpenGL version string: 1.3.4641 (X4.3.0-3.14.1)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_multisample,
GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_element_array,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
GL_HP_occlusion_test, GL_NV_texgen_reflection, GL_NV_blend_square,
GL_NV_occlusion_query, GL_SGI_color_matrix, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,
GL_SGIS_generate_mipmap, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

llc 发表于 2004-10-25 16:50:23

那个硬件加速选项不用管它,不知道是什么意思
ATI卡可能也需要安装专用3D驱动

Maxshine 发表于 2004-10-25 22:01:43

我已经安好了驱动,那是不是说我的系统就已经可以使用ati提供的3D加速功能了?
不过我的glxgears和fglxgears只有85FPS,是为什么?
谢谢你的回复。

llc 发表于 2004-10-26 09:10:11

如果你安装好了ATI的专用驱动,按道理glxgears不应该只有85FPS……

Maxshine 发表于 2004-10-26 17:51:35

我也很纳闷,这个数值比我的mx400还有低。
不过倒是和屏幕刷新率一样,和这个有关系么?

llc 发表于 2004-10-26 19:11:48

估计和刷新率没关系

Maxshine 发表于 2004-10-26 22:07:53

我想也是,只是可惜了我的9600M

Maxshine 发表于 2004-10-31 09:32:07

终于搞明白了。原来我在惊醒高级设置时不小心打开了“垂直同步”选项,结果导致3D输出的帧数保持与显示器刷新率一致。
现在把它关掉就好了。我的fgl_xgears测试可以达到650FPS。
希望以后有哪位兄弟安装ati的驱动,可千万要小心看看那些高级选项。
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