QQ登录

只需一步,快速开始

 找回密码
 注册

QQ登录

只需一步,快速开始

查看: 1890|回复: 0

在linux下玩游戏花屏 请求大虾帮忙

[复制链接]
发表于 2008-3-13 22:00:22 | 显示全部楼层 |阅读模式
今天刚下了VDrift,可一打开就花屏,然后就退出 ,在终端运行,提示信息如下
No data_dir found in VDrift.config, using /usr//share/vdrift
Found config file /home/knight/.vdrift/controls.
Found config file /home/knight/.vdrift/VDrift.config.
No data_dir found in VDrift.config, using /usr//share/vdrift
Version of game: 2008-02-21-full
Skin name not found in config file...
Directory /usr//share/vdrift/skins/SConscript/menus does not exist! Skin SConscript not loaded.
Warning: option-47 is missing its default value. Assuming "".
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
0 joystick(s) found:
Card supports: drawbuf4 auxbuf0 antialiasing anisotropy16 cubemapping shaders multitexturing16( texture_rectangle depth_texture shadow framebuffer_objects
Card does not support:
Fragment shaders enabled
78
----- Start Shader Log for simple -----
Fragment shader(s) linked, vertex shader(s) linked.
Validation successful.

----- End Shader Log for simple -----
Loaded shader package simple
78
----- Start Shader Log for full -----
Fragment shader(s) linked, vertex shader(s) linked.
Validation successful.

----- End Shader Log for full -----
Loaded shader package full
78
----- Start Shader Log for full-noshadow -----
Fragment shader(s) linked, vertex shader(s) linked.
Validation successful.

----- End Shader Log for full-noshadow -----
Loaded shader package full-noshadow
98
----- Start Shader Log for blurpass -----
Fragment shader(s) failed to link,  vertex shader(s) linked.
Fragment Shader not supported by HW
----- End Shader Log for blurpass -----
Loaded shader package blurpass
78
----- Start Shader Log for depthgen -----
Fragment shader(s) linked, vertex shader(s) linked.
Validation successful.

----- End Shader Log for depthgen -----
Loaded shader package depthgen
OpenGL error after shader loading is complete
Framebuffer object complete
Framebuffer object complete
Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048

EXCEPTION: src/graphics.cpp, line 1072:  OpenGL error on FBO end

[ 本帖最后由 405588788 于 2008-3-13 22:02 编辑 ]
您需要登录后才可以回帖 登录 | 注册

本版积分规则

GMT+8, 2024-4-17 07:52 , Processed in 0.079207 second(s), 15 queries .

© 2021 Powered by Discuz! X3.5.

快速回复 返回顶部 返回列表