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发表于 2006-1-12 12:14:54
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kidux 翻译
译者:本文介绍了blender的构架。细节方面并没有给出,请参照开发者文档。有什么问题可以问我。译者邮箱:[email protected]。欢迎大家复制并交流,复制务必标明出处,作者,译者。
Blender file reading:
http://www.blender3d.org/cms/Blender_file_reading.498.0.html
Currently four different levels of routines for .blend file reading exist;
.blender文件的阅读有四个不同级别的例程;
/* interface level */
/*接口级别*/
1) BIF_init() -> calls 3
2) BIF_read_file() -> calls 11, optional 4
3) BIF_read_homefile() -> calls 11 or 12, and then 4
4) init_userdef_file()
/* kernel level */
/*内核级别*/
11) BKE_read_file() -> calls 21, and then 14
12) BKE_read_file_from_memory() -> calls 22, and then 14
13) BKE_read_file_from_memfile() -> calls 23, and then 14
14) setup_app_data()
/* loader module level */
/*加载模块级别*/
21) BLO_read_from_file() -> calls 24
22) BLO_read_from_memory() -> calls 24
23) BLO_read_from_memfile() -> calls 24
/* loader module, internal */
/*加载模块,内部*/
24) blo_read_file_internal()
Note:
- BIF_read_homefile() has additional UI initialize calls, like windows fullscreen and executing commandline options
-BIF_read_homefile()是额外的ui初始化调用,比如全屏的窗口和执行命令行选项
- Reading from memory (12) only happens for the compiled-in .B.blend
-从memory (12)读取仅仅发生在编译进的.B.blend
- The "memfile" here is a name I gave to the undo "file" structure. Which is constructed out of memory chunks with basic compression features.
-"memfile"是我为undo "file" 结构取的名。可以在内存块中构造出基本的压缩特性。
- the kernel function setup_app_data() sets globals like "current screen" and "current scene".
- 内核函数 setup_app_data() 设置全局的如"current screen" 和 "current scene"
So far, so good. The levels as mentioned here clearly distinguish UI from kernel, and should enable for example game loading (runtime) or background (no UI) loading. In the past years however, 'bad level' dependencies were added, and especially the patches for 'file versions' were added in too many places. The latter is evidently a result of the problem that the "UserDef" struct cannot be initialized/patched if there's not a need for a UI.
这里提到的这个级别直接的从内核中识别ui,而且可以允许加载game(runtime)运行,或者后端(无ui)的加载。
过去的日子里,“坏级别”依赖关系被添加,特别是'文件版本'的补丁到处都有。这样的直接后果是
如果没有ui的需要就不可以为"UserDef"结构初始化/打补丁
Here's how the flow goes in four different cases:
这里:在四个不同的例子中的流程
----- Starting up Blender, in foreground with UI --------------------
-----在前端的ui中打开blender,-----------
- creator/creator.c, main() -> calls 1
- If the commandline contains a filename, it calls 11
----- Starting up Blender, in background without UI --------------------
-----在后端不需要ui 打开blender----------------------
- creator/creator.c, main() -> calls 11 if the commandline has a filename
Note: no Userdef is read, nor initialized. Please note that this was already an existing problem for using Yafray, not setting proper file paths in background mode. The Yafray paths don't belong in the User menu.
注意:没有Userdef被读取,或者初始化。请注意这也是yafray中存在的问题,不能在后端模式中设置正确的文件路径。yafray路径没有在用户菜单中。
----- Starting up Blender as a runtime executable --------------------
------可执行运行环境中启动blender-----------------------
This only has calls to 22
----- Loading a file from within the UI (with F1, CTRL+O, using pulldowns) -----
------在ui中装载一个文件(用f1键,CTRL+O,用 pulldowns)
Only calls allowed to 2. It detects if a UserDef has been read too, and in that case the init_userdef_file() will be executed.
只有调用才允许到2。它也可以检测出UserDef是否被读取,在这个用例中init_userdef_file()会被执行
Hope this is understandable Smile
希望能被读懂。 |
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