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楼主: freecr

请帮我看看我的intel910集成显卡打开3d驱动了么?

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发表于 2006-8-2 20:33:10 | 显示全部楼层
靠!刚发现,3 楼和楼主不是一个人!

我说怎么 direct rendering: No 的时候还有那么高的速度呢……………………
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 楼主| 发表于 2006-8-2 20:57:04 | 显示全部楼层
看来昨天的测试确实有问题,看来是没有3D阿,看我的信息输出:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
    GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 915G 20050225 x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 6.4.1
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters,
    GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,
    GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage,
    GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
    GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGI_color_matrix,
    GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
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 楼主| 发表于 2006-8-2 20:58:33 | 显示全部楼层
====glxgear,z在最大化窗口下测试成绩如下,很差劲!!!
2731 frames in 5.0 seconds = 545.890 FPS
1165 frames in 5.0 seconds = 232.924 FPS
1166 frames in 5.0 seconds = 233.030 FPS
1165 frames in 5.0 seconds = 232.980 FPS
1166 frames in 5.0 seconds = 233.018 FPS
1166 frames in 5.0 seconds = 233.060 FPS
1166 frames in 5.0 seconds = 233.039 FPS
1166 frames in 5.0 seconds = 233.051 FPS
1166 frames in 5.0 seconds = 233.026 FPS
1166 frames in 5.0 seconds = 233.006 FPS
1166 frames in 5.0 seconds = 233.025 FPS
1166 frames in 5.0 seconds = 233.067 FPS
1166 frames in 5.0 seconds = 233.038 FPS
1166 frames in 5.0 seconds = 233.074 FPS
1166 frames in 5.0 seconds = 233.089 FPS
1166 frames in 5.0 seconds = 233.044 FPS
1166 frames in 5.0 seconds = 233.032 FPS
1166 frames in 5.0 seconds = 233.047 FPS
1165 frames in 5.0 seconds = 232.970 FPS
1166 frames in 5.0 seconds = 233.080 FPS
1166 frames in 5.0 seconds = 233.121 FPS
1166 frames in 5.0 seconds = 233.018 FPS
1166 frames in 5.0 seconds = 233.009 FPS
1166 frames in 5.0 seconds = 233.011 FPS
1166 frames in 5.0 seconds = 233.006 FPS
1166 frames in 5.0 seconds = 233.040 FPS
1166 frames in 5.0 seconds = 233.094 FPS
1165 frames in 5.0 seconds = 232.935 FPS
1165 frames in 5.0 seconds = 232.876 FPS
1162 frames in 5.0 seconds = 232.378 FPS
1317 frames in 5.0 seconds = 263.348 FPS
1184 frames in 5.0 seconds = 236.706 FPS
1166 frames in 5.0 seconds = 233.042 FPS
1166 frames in 5.0 seconds = 233.023 FPS
1166 frames in 5.0 seconds = 233.009 FPS
1166 frames in 5.0 seconds = 233.060 FPS
1221 frames in 5.0 seconds = 244.178 FPS
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 楼主| 发表于 2006-8-2 20:59:38 | 显示全部楼层
不过,默认的xorg。conf没有加载DRI模块,加载之后效果还是比以前好了。
至少是direct rending了哦。
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发表于 2006-8-2 21:00:26 | 显示全部楼层
最大化结果不准确。
运行后什么都不要动,等有了结果就退出。
同时不要运行别的程序。
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发表于 2006-8-2 21:05:35 | 显示全部楼层
freecr确实是驱动了3d加速!

PS:除了nvidia显卡外,其他的显卡都是通过dri驱动3d加速的!
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发表于 2006-8-2 21:09:06 | 显示全部楼层
[quote:22049a344c="freecr"]不过,默认的xorg。conf没有加载DRI模块,加载之后效果还是比以前好了。
至少是direct rending了哦。[/quote]


这个确实不爽!
你的是ml2.0的正式版吗?
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 楼主| 发表于 2006-8-2 21:39:38 | 显示全部楼层
是阿,我的是ML2.0,如假包换。我今晚测试的是什么程序也没开,就开了可Konsole,运行了glxgear,最大化窗口后什么操作也没有。运行大约一分钟后关了窗口,把结果发上来了。就如上面测试的结果。
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发表于 2006-8-2 21:43:41 | 显示全部楼层
[user@Deng ~]$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
    GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 852GM/855GM 20050225 x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 6.4.1
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_point_parameters, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,
    GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
    GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1,
    GL_APPLE_client_storage, GL_APPLE_packed_pixels,
    GL_ATI_blend_equation_separate, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle,
    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,
    GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x24 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x25 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x26 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x27 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x28 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x29 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2a 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2b 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2c 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2d 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2e 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2f 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x30 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x31 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x32 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
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发表于 2006-8-2 21:45:33 | 显示全部楼层
[quote:8c69f6d286="jiangtao9999"]靠!刚发现,3 楼和楼主不是一个人!

我说怎么 direct rendering: No 的时候还有那么高的速度呢……………………
[/quote]
。。。。自己不看清楚
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发表于 2006-8-2 21:45:38 | 显示全部楼层
不要最大化,


测试做好使用16位色,默认的glxgear的窗口!


如果使用24位色,分数会低一倍,最大化的话就更加会低很多倍了!
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发表于 2006-8-2 22:31:22 | 显示全部楼层
[quote:d58a5f93a9="ppbbgg110"][quote:d58a5f93a9="jiangtao9999"]靠!刚发现,3 楼和楼主不是一个人!

我说怎么 direct rendering: No 的时候还有那么高的速度呢……………………
[/quote]
。。。。自己不看清楚[/quote]
…………………………………
是你随便跟贴…………
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 楼主| 发表于 2006-8-3 11:45:43 | 显示全部楼层
由上述讨论可以知道,intel的3D驱动打开很容易,Load   “dri”即可,但是驱动程序本身的问题导致3D性能不佳,我上午拿游戏Nexuiz(再见情人推荐的那个象quake的游戏)测试一下,进去就花屏,但是速度很快,但是不花屏的时候,就很慢很慢。
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